Wuthering Waves Weapon Compare

Compare two weapons side-by-side. See base ATK, sub-stat, passive scaling, and an estimated DPS uplift — before you spend a single Astrite.

How it works

  1. 1Pick weapon A (your current weapon)
  2. 2Pick weapon B (the one you're considering) + refinement
  3. 3See the stat diff + estimated DPS uplift + verdict
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Weapon A — Your current
Weapon B — Considering
Comparison Result
Metric Weapon A Weapon B B vs A
Note: DPS index is a simplified estimate based on a generic main DPS profile (1000 base ATK, 5% base crit rate, 50% base crit DMG, no character-specific multipliers). Real damage depends on your character, team, weapon synergies, and rotation. Use this for rough comparison only.

About this Wuthering Waves Weapon Compare

Should you pull the new signature weapon? Is S0 of the limited weapon really stronger than your S5 standard 5-star? This tool gives you a fast, side-by-side answer using base ATK, sub-stat type, and passive scaling across all six refinement levels.

How the DPS index is calculated

We model a generic main-DPS profile: 1000 base ATK from character + echoes, 5% base crit rate, 50% base crit DMG. Then we layer on weapon base ATK, the sub-stat (ATK%, Crit Rate, Crit DMG, or Energy Regen), and the passive's headline damage bonus at the chosen refinement. The result is a relative multiplier — not your in-game DPS, but a fair apples-to-apples comparison between two weapons.

When to pull a signature weapon

Signature weapons in Wuthering Waves typically cost around 80 pulls on the weapon banner for a guaranteed copy — roughly 12,800 Astrites, or about two to three months of free-to-play saving. The decision framework is simpler than it looks: pull the signature only if you already own the matching character at S0 or higher, the character is your designated main DPS, and the weapon's passive provides at least a 25% effective damage uplift over your current option.

Skip the weapon banner if any of these are true: you're saving for the next character, your current weapon is already a strong 4-star best-in-slot like Helios Cleaver at S5, or the signature passive depends on a niche playstyle (heavy-attack-only, energy-regen-only) that doesn't match your build. The weapon banner has a 75% rate-up — the other 25% rolls a standard 5-star, which is rarely a meaningful upgrade for a main DPS.

Use this calculator before every weapon banner. Enter your current weapon as A and the signature at S0 as B. If the DPS uplift is below 15%, your Astrites are almost always better spent on the next character banner.

5 common mistakes when comparing weapons

Even experienced players misread weapon comparisons. These five mistakes account for most regret-pulled or regret-skipped decisions on Reddit and Discord.

1. Treating S5 standard as automatically better than S0 signature. A 5-star standard weapon at S5 only gains about 15–20% damage uplift from refinement, while signature weapons usually start 25–35% ahead in passive scaling alone. Unless the standard weapon's sub-stat perfectly matches your character, the signature S0 wins in roughly 80% of cases.

2. Ignoring sub-stat type when comparing base ATK. A 587 base ATK weapon with 25% Energy Regen sub-stat can underperform a 500 base ATK weapon with 36% Crit Rate sub-stat on a character that already has plenty of energy. Always check what your build actually needs before chasing raw ATK numbers.

3. Comparing weapons at S0 when you'd realistically use a 4-star alternative. If you're free-to-play, your real choice is usually "S0 limited vs S5 4-star", not "S0 limited vs S0 standard". A 4-star at S5 often matches a standard 5-star at S0 and only loses 20–25% to a signature S0.

4. Forgetting the weapon banner is friendlier than the character banner. The weapon banner has a hard pity at 80 pulls with a 75% rate-up — no 50/50 like the character banner. If you have 80+ pulls saved and the signature is a clear upgrade, the path is reliable.

5. Not accounting for character sequence before the weapon. A character at S6 with a standard weapon can deal more damage than the same character at S0 with their signature. If you don't already own the character at S0, the weapon comparison is moot — pull the character first.

Frequently asked questions

Is the S1 refinement of a signature weapon worth pulling for?

Almost never for free-to-play players. S1 typically adds 5–8% damage over S0, but costs another 80+ pulls (12,800+ Astrites). That same budget guarantees a different character. Only consider S1 if you're a long-time low-spender who owns most characters at S0, or if you specifically only play one character and want maximum damage on them.

How does this DPS index compare to in-game testing?

Our DPS index is a simplified estimate accurate to within 10–15% of in-game testing for typical main-DPS profiles. It will overestimate weapons with conditional passives that require specific team setups, and underestimate weapons that scale with character ascension passives. Use it for quick decisions; for absolute optimization, check a video benchmark for your specific character.

My character's signature isn't in the list. Should I assume it follows the same pattern?

Most signature 5-star weapons follow the same baseline: 587 base ATK, 36% Crit Rate or 72% Crit DMG sub-stat, and 25–35% passive uplift at S0. New signatures sometimes break this pattern with unique mechanics (energy-regen-on-skill, burst-DMG amplifiers, or condition-stacking buffs). When in doubt, default to "S0 signature beats S5 standard" for main DPS characters.

Why does base ATK matter less than I thought?

Base ATK is one input among many. A character's total damage scales with (Base ATK + ATK%) × (1 + Crit Rate × Crit DMG) × (1 + DMG bonuses). Going from 500 to 587 base ATK is only a 17% raw increase, which usually translates to 6–10% final damage after other multipliers compound. The bigger differences come from sub-stat type and passive uplift, both of which this tool already factors in.

What the verdict means

  • Big upgrade (+15% or more) — Weapon B is clearly stronger. Worth pulling if you can afford it.
  • Small upgrade (+5% to +15%) — Marginal gain. Pull only if you have spare Astrites or want the cosmetic.
  • Tie (-5% to +5%) — Functionally identical. Stick with what you have.
  • Downgrade (-5% or worse) — Weapon A is the better choice. Skip B.

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